Procedural generation module
A downloadable asset pack
This Unity project (should be compatiple with any 2018+ versions) .
This is a work on progress that allows you to generate a 3D Voxel-based world based on the selected options. All of the options must be modified directly in the inspector of the MapGenerator. Those options include :
- Height variations, size of the chunk, and other variables related to the size of the generated map.
- Sea level, sand propagation, beaches...
- Cave generation, sive of the caves...
- Trees, forest generation, density...
The project also contains an early optimisation prototype for caves implementation which runs a lot more smoothly than the other.
In this other scene, press "G" to generate a 50x50x50 chunk of cave formation.
Both scenes allow you to move through the scene as a first person character.
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